![]() ![]() Most notably a much improved support for exporting user-defined custom resources ( GH-62411), which used to be our #1 most requested feature! ![]() This beta 2 is not only bugfixes though! There were a few very important features that we didn't manage to review in time for beta 1, and which have now been implemented in beta 2. ![]() Check out devmar's amazing devlogs and tutorials on YouTube! Major changes The illustration picture for this article is a screenshot of devmar's game Penitent, which is being developed with Godot 4.0. Many bugs have been fixed in just two weeks, with close to 250 PRs merged, many of which fixed bugs reported by beta testers. The reception of beta 1 was surprisingly good – we're happy to see the community tinker with the beta, report bugs and provide feedback on the new features. We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0.īut the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. ![]()
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June 2023
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